Last week I was out of town with limited computer access for the majority of the week. Due to this, rather than spend a lot of time doing actual coding aspects of the project, I focused more on things that could be done on paper.
The first thing that I worked on was making a chart to show how the game process will go. For example, first a non-playable-character will walk into the shop and take a seat. An item will appear above their head signifying what they want to eat. The player will need to interact with the NPC to collect their order and deliver it to the kitchen. The player will then collect the finished dish and must deliver it to the correct patron.
The next thing I did was document temporary values for a points system. I say that this is temporary only because I would like to test it out to make sure that the player can level up in a timely manner to keep the gameplay fun and exciting, without being too easy or too difficult.
Thirdly, I tried to write some pseudo code that explained the logic behind the basic actions of the game. For example, if the NPC receives the correct order, they will pay X gold whereas if they receive the wrong order, they will pay Y gold (where X > Y). Writing some pseudo code will help me continue the actual coding of the game because I will have something to work off of and have the concepts down for the logic needed.
The work that I was able to complete on the computer included making a presentation that described my progress so far, recording a video that went over the presentation (concept for my game, what tasks I had completed so far, and challenges that I had), and showing a short demo of my game.
The only challenge that I encountered last week was not having constant access to my computer/the internet while I was out of town. However, I feel that I was able to complete a good portion of useful tasks that did not require coding the game.
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